What kind of impact do video games have?

  • Aniya Falcon

FILE PHOTO: JT Taga-Anderson, 9, left, and Mika Taga-Anderson, 13, play Grand Theft Auto IV in Los Altos, California.

Paul Sakuma / Associated Press

FILE PHOTO: JT Taga-Anderson, 9, left, and Mika Taga-Anderson, 13, play Grand Theft Auto IV in Los Altos, California.

Issue date: September 23, 2022

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Since the early 1970s, video games have dominated pop culture and created communities and fans around the world.

Games like Minecraft, Grand Theft Auto, Super Mario Bros., Wii Sports, and Mario Kart have dominated the multi-billion dollar industry rankings as some of the best-selling video games of all time with millions of copies sold.

Although video games were created in the name of fun, recent studies are looking at the positive and negative effects of video games.

Dr. Sa Liu, Assistant Professor of Interactive Media Studies at Harrisburg University, said the effect of video games depends on the age group played and the type of game played.

“If you look at the growing body of research, it says video games have a very positive impact,” Liu said. “And for violent video games, the study shows that video game violence doesn’t actually increase aggression over time, but there were other factors, perhaps including the player’s level of depression, exposure to family violence, or some other factor.” another partner. influences that affect you.”

He recommended that parents find a healthy balance and limit the number of hours their children play video games each day to encourage them to experience other parts of their lives. On the other hand, Liu said that video games have been shown to improve cognitive function and quality of life in older people.

Liu is studying how educational games impact students and said she is seeing a positive change in students’ motivation, emotions and critical thinking skills.

Lui also said that depending on the game, people are encouraged to be competitive or cooperative and can become addicted due to the challenges in the game, the rewards, the positive feedback, the scaffolding, and the good stories.

Now video games are played on cell phones and in virtual reality spaces. Liu said that he hopes to see more development and innovation in the world of video games.

“In the future, I would say that there could be more professional gamers competing in video games for the audience to see. I look forward to seeing more learning games that focus on helping students learn. It’s a bit difficult to teach in real life using textbooks,” said Liu. “Hopefully in the future we can experience more in the entertainment space. Developers and designers will be able to develop more games for a diverse audience and be more inclusive.”

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