For once, it’s been a good week to be a fan of Cyberpunk 2077. The game has seen a new wave of success that even CD Projekt Red probably wasn’t expecting, suddenly becoming the best-selling game on Steam. This comes after the Cyberpunk: Edgerunners anime renewed interest in the series, with updates to the game making the return to Night City even more enjoyable.
It’s not often that we see a game change its fortunes in this way, so it got us thinking: what’s the best video game comeback story?
dragon age 2
Rhiannon Bevan, News Editor
This is a strange choice, I know. Unlike, say, No Man’s Sky and Cyberpunk 2077, Dragon Age 2 didn’t make a big comeback through big updates and flashy graphical improvements. But he’s endeared himself to the community over the years, and I think he’s worth celebrating. When played through a modern lens, knowing that Dragon Age 2 is not a sequel to Origins, Hawke’s story really shines. A charming, self-contained story of a refugee who becomes one of the most important figures in Thedas, Dragon Age 2’s premise has only gotten better with time. Dive into fun, fast-paced gameplay and some of the best companions in BioWare history, and it quickly becomes clear that the bumbling middle child of the Dragon Age series isn’t so bad after all.
Star Wars 2 Battlefront
George Foster, Senior News Editor
They removed microtransactions. That is all. That’s the entrance.
Vaspaan Dastoor, news editor
I remember when Destiny 2 vanilla was released. The campaign was so monotonous that I am confused in the details. The Cabal attacked, putting a massive chastity belt on the Traveler and forcing you through the worst possible thing in a video game: a slow walking section. The rest of the campaign, and the game in general, was pretty normal, until Cayde-6 was killed.
Forsaken was a huge shake-up for Destiny 2. It introduced a whole new dynamic to the game: hunting down fallen scum in revenge, rather than being a beacon of light. He even gave you a list of the most wanted vermin in the industry, a big change from Zavalla’s good manners. The game’s upward trajectory clearly dates back to that expansion.
final fantasy tactics
James Kennedy, specialist
People may not realize this, but Final Fantasy Tactics received no adulation or praise upon its release. Sure, it was pretty cool, but it wasn’t a “big release” for Squaresoft. Nobody rolled out the red carpet for Final Fantasy Tactics. But while it may have been largely ignored at launch, appreciation for this classic has only grown with each passing year. These days, when people talk about the best Final Fantasy games, it’s not uncommon to find it among the top. Where it belongs. Unlike its bigger budget brethren, Final Fantasy Tactics’ simpler aesthetic, which still relied heavily on sprites, has aged magnificently. Combine that with Matsuno’s legendary script, Sakimoto’s stunning score, and Yoshida’s iconic designs, and you have a game that is quintessentially timeless.
James Troughton, photo and news editor
It’s hard to imagine one of the biggest Western RPG series failing to deliver an MMO, but that’s exactly what happened with ESO at launch. It failed to transition like Warcraft to World of, instead turning a dedicated audience of excited fans into embittered gamers who quickly dropped out. It was a generic and mediocre mess, with a so-so main story that mostly rode on the coattails of the far superior Oblivion. then came enormous updates that allow you to explore Tamriel with anyone regardless of faction or level, opening the borders to total freedom. Throw in expansions that revel in having some of the best stories in TES to date and it’s no wonder ESO picked up steam after launch, becoming an MMO behemoth.
the whole industry
Matt Arnold, Specialist
This isn’t exactly an unknown story, but the early 1980s were a rough time for video games. Piles of unlicensed Atari titles being introduced to stores led to a huge drop in consumer confidence, culminating in the infamous ET adaptation disaster in 1982. The entire industry nearly collapsed like a house of cards when people stopped buying games.
Nintendo’s decision to market the Famicom/NES as a toy rather than a product for adult hobbyists, coupled with its strict system of quality control measures, changed the entire industry. While some unlicensed carts still hit the shelves, the company made sure that most developers couldn’t make games for its consoles by forcing them to buy all of their empty cartridges directly from Nintendo, and only if the game met a certain standard. The success of the NES turned video games on their head, launching the industry as we know it today.
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