close
close

Unboxing the future of gaming: the digital shift explained


In the ever-evolving gaming industry, the ongoing shift from physical to digital releases continues to spark debate online. And, boy, is it a pot-stirring debate like no other.

Digital games are no longer the future, they’re what’s happening right now, and this makes it harder to justify the need for physical releases.

The summary is this: physical copies are becoming a thing of the past, like VHS tapes of yesteryear. Meanwhile, digital releases, which are quick and convenient, have been all the rage for the better part of the last two decades. But, as with any change, especially one this monumental, there is more to it than meets the eye.

Fans believe there’s something special about having a copy of a game in hand, especially if it contains the actual game and not just a physical box with a digital code. It is argued that you cannot beat the sense of ownership, nostalgia and connection that comes from having a physical copy over a digital version.

These people, like this guy who collected copies of the Game Boy for years, see collecting as an opportunity to preserve their memories, support local game stores, and experience the thrill of the chase of finding a hidden gem at a thrift store. hand.

Finally, there is the issue of game preservation. Many games these days can no longer be purchased from digital stores, leaving the only way to access them is to own a physical copy or hack them from less than ideal sources.

Alan Wake 2 helped reignite the debate over digital vs. physical copies in the gaming industry.

Now, on the other hand, we have the case of digital copies.

They are more convenient, easier to access, and reduce your carbon footprint. Financially, they’re also cheaper for publishers to produce, which is why Alan Wake 2 is digital-only. Also, let’s not forget the rise of online gaming and video game subscription services. It’s like everyone signed up for Xbox Game Pass or PlayStation Plus. And, with services like these, digital libraries have become the new game shelves. All you need is to search your library for a game and boom! Are you ready to play. You don’t have to worry about scratching your drive, losing your cartridge, or, heaven forbid, a messy game shelf.

It is clear that each option has its own advantages and disadvantages. But while digital releases are understandable for indie companies, even the biggest studios are choosing to go this route.

Going back to Alan Wake 2, a game from Remedy Entertainment, the game is going the digital-only route to save a few pennies. It’s true that it will sell for much less than most games these days, but many gamers complain that those who can afford a physical release should. At this point, the question arises: is Remedy really thinking about saving costs and improving its results or is it just following the trend? The jury is still out on that.

Many games have been lost simply because they are no longer sold online.

Again, the most important thing here is preservation. Without physical copies, games become more difficult to archive and keep available. As licensing issues continue to crop up from time to time, owning digital ownership of a game isn’t like being able to get your hands on it. When games start selling for $70 each, players understandably want to make sure they won’t vanish into thin air. A physical copy, even when the update servers are offline, resolves this issue.

At the end of the day, it doesn’t matter if we are for or against digital distribution. But, just as some people collect the strangest things, the stubborn love of physical releases will continue to linger from time immemorial.

After all, in our fast-paced digital world, isn’t it comforting to hold a piece of your favorite hobby in your hands? Maybe, just maybe, we’ll find a middle ground that will satisfy both those who prefer digital and physical copies. Because let’s be honest, we’re all here for the love of gaming, right?

It doesn’t matter if our games are on discs or if they are in our digital libraries. It’s the thrill of playing that keeps you coming back for more, and that, my friends, isn’t going anywhere, digital or not.