The size of the racing games market will reach USD 13.64 billion, with a

New York, USA, May 24, 2023 (GLOBE NEWSWIRE) — According to a comprehensive research report by Market Research Future (MRFR), Racing Games Market Information by Type, Application and Region: Forecast to 2030”, the racing game market could prosper at a rate of 11.6% between 2020 and 2030. The market size will reach around USD 13.64 billion by the end of the year. year 2030.

Market Synopsis:

Racing games are a popular genre of video games that simulate the experience of driving or racing vehicles in various settings. These games offer players the opportunity to race against each other or against computer controlled opponents on a variety of tracks, from real world circuits to fictional circuits. Racing games can range from realistic simulations that require skill and strategy to arcade-style games that prioritize speed and excitement.

Racing games are mainly used for entertainment purposes, offering gamers a fun and immersive experience behind the wheel of their favorite cars. However, they can also be used for training purposes, such as professional racing drivers using racing simulators to practice and hone their skills. In addition, racing games can serve as a platform for advertising and promotion, as car manufacturers often sponsor and license games to promote their latest models.

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Market Competitive Landscape:

The thriving companies in the racing game industry include.

  • Guillemot S.A. Corporation
  • Logitech
  • The Code Masters Software Company Limited
  • Nintendo
  • RaceRoom Entertainment AG
  • sparco
  • electronic arts inc
  • OpenWheeler
  • Microsoft

Latest Industry Updates (January 2021): Electronic Arts (EA) announced that it has completed the acquisition of Code Masters, a leading developer and publisher of racing games. This move is expected to further strengthen EA’s position in the racing game market as Codemasters brings a wealth of experience and popular franchises including F1, Dirt and Grid to the fore.

Scope of the Report – Racing Games Market:

reporting metrics Details
Market size by 2030 $13.64 billion
CAGR during 2020-2030 11.6%
base year 2019
Forecast 2020-2030
Key market opportunities Expansion of the player base
Key Market Drivers Rise of next-generation gaming

The growing demand for driving simulators and the introduction of the latest games

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Covered USP Market:

Market indicators:

One of the key factors driving the racing game market is the popularity of motorsports and car culture, especially among the younger generation. The rise of esports and online gaming has also contributed to the growth of the racing game market as more gamers can connect and compete on a global scale. Furthermore, technological advances such as virtual reality and 4K graphics have improved the overall gaming experience, making racing games more immersive and realistic than ever before.

Market restrictions:

One of the biggest challenges facing the racing game market is the high cost of development, as creating realistic and engaging racing games requires significant investment in technology, talent, and licensing. Furthermore, the market is very competitive, with numerous developers vying for attention and market share. As a result, there is a risk of overcrowding, which can make it difficult for new or smaller developers to break through and succeed.

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COVID 19 analysis:

The COVID-19 pandemic has had a mixed impact on the racing game market. On the one hand, the increase in time spent at home has caused an increase in the demand for video games in general, including racing games. On the other hand, the cancellation of real-world motorsports events has limited the availability of licensed content for race’s games and disrupted the development and release schedules of some games. Looking ahead, the racing game market is expected to continue to benefit from the general growth of video games, but may face ongoing challenges related to licensing and development.

Market segmentation:

  • By type: The Type in the market includes.
  • Customer type
  • Web game type.
  • By Application: By Application, the segment includes.
  • racing simulators
  • computer, mobile
  • consoles.

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Regional Perspectives:

North America is the largest market for racing games, with a significant presence from major gaming companies like Electronic Arts and Microsoft. The region also has a strong automotive culture, which has contributed to the popularity of racing games. Additionally, the region has a well-developed esports ecosystem, which has fueled the growth of competitive racing games. In addition, Europe is also an important market for racing games, with a rich tradition in motorsports and a large community of racing game developers. The region has a strong following for racing games, particularly in countries like the UK, Germany, and Italy. Additionally, Europe is home to some of the most iconic racing circuits in the world, such as the Nurburgring in Germany and the Circuit de Spa-Francorchamps in Belgium, which have inspired many racing games.

Furthermore, the Asia-Pacific region is expected to experience the highest growth in the racing game market, fueled by the growing popularity of video games and esports in countries such as China and Japan. The region has a large and growing population of gamers, who are increasingly turning to racing games as a form of entertainment. Additionally, the region has seen significant investment in esports infrastructure, which has helped fuel the growth of competitive racing games.

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