The sector is expected to reach $301.5 billion by 2030 with a CAGR of 68.3%

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Dublin, May 26, 2023 (GLOBE NEWSWIRE) — The “Gaming Blockchain Market Size, Share and Trend Analysis Report by Game Type (RPGs, Open World Games, Collectible Games), by Platform , By Device, By Region, And Segment Forecasts, 2023 – 2030” report added to researchandmarkets.com offering.

The global blockchain in gaming market size is expected to reach $301.53 billion by 2030, growing at a CAGR of 68.3% from 2023 to 2030.

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Market growth can be attributed to the increasing shift from traditional gaming to blockchain-based gaming, driven by demand for true ownership and control of gaming assets, transparency, and new monetization opportunities.

In traditional games, players do not actually own their in-game assets and are subject to the rules and decisions of the game developer. However, with blockchain in the gaming industry, game assets are stored on a decentralized blockchain, giving players full ownership and control of their assets. Additionally, blockchain technology provides a transparent and secure platform for gaming, reducing the risk of fraud.

Gaming metaverses are virtual worlds built on blockchain technology, providing a fully immersive, decentralized gaming experience. These virtual worlds are expected to be a significant trend in the blockchain gaming market in the coming years, providing new opportunities for gaming, socializing, and trading. In a gaming metaverse, players can explore, interact, and participate in various activities within the virtual world.

Blockchain-based game providers are integrating decentralized finance (DeFi) protocols. By integrating DeFi protocols into blockchain games, game developers can bring new monetization and investment opportunities to the gaming market. Players can earn cryptocurrency rewards by participating in the game, which can be used to purchase other in-game assets or traded on decentralized exchanges for other cryptocurrencies. This allows players to monetize their time and skills and can create a more engaging and rewarding gaming experience.

The COVID-19 pandemic had a positive impact on the blockchain in the gaming industry. The pandemic has increased the demand for online gaming and virtual experiences, creating new opportunities for blockchain-based gaming. As people stay at home and spend more time online, there has been an increase in demand for online games and virtual experiences.

Highlights of the Blockchain in Games market report

  • The collectible gaming segment is expected to witness the fastest growth during the forecast period. Blockchain-based collectible games allow for interoperability between different platforms and games. This means that players can use their assets across multiple games and platforms, increasing the utility and value of their assets.

  • The ETH segment dominated the market in 2022. Ethereum has a large and active developer community focused on building decentralized apps and games. This has led to the creation of a wide range of games and gaming platforms on the Ethereum blockchain, helping drive innovation in the space.

  • The web segment dominated the market in 2022. Web-based games can be played on any device with a web browser, including desktop computers, laptops, tablets, and smartphones. This makes it easy for gamers to access and play blockchain games from anywhere, at any time.

  • The Asia Pacific region dominated the market in 2022. The Asia Pacific region is home to several innovative gaming and blockchain companies that are exploring the potential of blockchain technology in gaming. These companies are developing new blockchain gaming platforms and services that offer exclusive features, such as in-game assets, that can be traded on decentralized exchanges.

Key topics covered:

Chapter 1 Methodology and Scope

Chapter 2 Executive Summary

Chapter 3 Market variables, trends and scope
3.1. Market lineage perspective
3.2. Blockchain in gaming market value chain analysis
3.3. Blockchain in the gaming market Market dynamics
3.3.1. Market Driver Analysis
3.3.1.1. The need for individuals and small businesses to access capital
3.3.1.2. Proliferation of the online lending platform
3.3.2. Market Restraint/Challenge Analysis
3.3.2.1. Lack of awareness
3.4. Blockchain in the Gaming Market: Porter’s Five Forces Analysis
3.5. Blockchain in the gaming market – PESTEL analysis
3.6. Impact of COVID-19 on Blockchain in the gaming market

Chapter 4 Blockchain in Games Game Type Outlook
4.1. Blockchain Gaming Market Share by Game Type, 2022
4.2. Role playing games
4.2.1. Blockchain in the gaming market by RPGs, 2017 – 2030
4.3. open world games
4.3.1. Blockchain in the game market for open world games, 2017 – 2030
4.4. collectible games
4.4.1. Blockchain in the gaming market for collectible games, 2017 – 2030

Chapter 5 Blockchain in the perspective of the gaming platform
5.1. Blockchain Market Share in Games by Platform, 2022
5.2. ETH
5.2.1. Blockchain in the gaming market by ETH, 2017 – 2030
5.3. BNB Chain
5.3.1. Blockchain in the gaming market by BNB chain, 2017 – 2030
5.4. Polygon
5.4.1. Blockchain in the gaming market by polygon, 2017 – 2030
5.5. Others
5.5.1. Blockchain in the gaming market by others, 2017 – 2030

Chapter 6 Blockchain in Gaming Device Outlook
6.1. Blockchain Market Share in Games by Device, 2022
6.2. Android
6.2.1. Blockchain in Android Gaming Market, 2017 – 2030
6.3. Web
6.3.1. Blockchain in the web gaming market, 2017 – 2030
6.4. iOS
6.4.1. Blockchain in the game market for ios, 2017 – 2030
6.5. Others
6.5.1. Blockchain in the gaming market by others, 2017 – 2030

Chapter 7 Blockchain in Gaming Regional Perspective

Chapter 8 Competitive Landscape

For more information on this report, please visit https://www.researchandmarkets.com/r/vzt72d

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