Splinter Cell Remake Will Update The Game’s Story ‘For A Modern Audience’

The upcoming Splinter Cell remake will feature a rewritten story to appeal to a new generation of gamers.

As PSU discovered, developer Ubisoft Toronto is currently looking to hire a screenwriter to update the original game’s story “for a modern audience.”

Ubisoft officially confirmed last December that it was working on a remake of Splinter Cell, the stealth action game that first released in 2002 as an Xbox exclusive.

Launch trailer | Splinter Cell Blacklist

He said the game was being rebuilt with the Snowdrop engine, which also powers The Division and is being used to build Avatar: Frontiers of Pandora and Ubisoft’s upcoming Star Wars game, “to deliver next-gen visuals, gameplay, and lighting.” dynamics and shadows for which the series is known.

The story of Splinter Cell centers on the protagonist Sam Fisher, a black ops agent for the secret arm of the US National Security Agency, Third Echelon.

Fisher’s undercover work sees him tasked with helping maintain world order as cyber terrorism and international tensions threaten to erupt into a new World War.

“Using the first Splinter Cell game as our foundation, we’re rewriting and updating the story for a modern audience,” reads the screenwriting job ad.

“We want to keep the spirit and themes of the original game while exploring our characters and world to make them more authentic and believable.

“As a writer at Ubisoft Toronto, you will join the Narrative team and help create a cohesive and compelling narrative experience for a new audience of Splinter Cell fans.”

Warning: To display this insert, please allow the use of functional cookies in the cookie preferences.

VGC exclusively revealed last October that Ubisoft had greenlit what will be its first mainline Splinter Cell game in a decade.

Development sources told us that the title had been put into production as a means of winning back fans frustrated by recent efforts to revive the franchise in the mobile and VR spaces.

Following the VGC report, it was stated that Ubisoft could draw inspiration from IO Interactive’s Hitman franchise for its next Splinter Cell game.

“While we’re still in the very early stages of development, what we’re trying to do is make sure that the spirit of the early games remains intact, in all the ways that gave Splinter Cell its identity,” said producer Matt West. he said when the game was announced.

“So as we build it from the ground up, we’ll update it visually as well as some of the design elements to match player comfort and expectations, and keep it linear like the original games. , not make it an open world.”

He added: “One of the things that’s really exciting about this project from my point of view is that the last two games we’ve all worked on have been really big worlds. What that means is that the decision economy is very spread out, whereas what I love about a Splinter Cell map is that every square inch represents intentionality.

“Every square inch is part of a choice, or directly offers a choice, or has a direct branch. That game density is at the forefront of Splinter Cell, and that’s going to be very, very important to us. The gaming experience we are targeting is directly related to what we want players to feel, to capture the essence of when we all played the original games.”