Journey into the spooky season with these weird western board games

Halloween is year-round for some of us, but fall is when it gets more intense for many people. Colder weather and rainy days have people in the mood for stories about mysterious strangers, lonely ghosts, and tall tales told around a campfire. One of my favorite genres of this type of story is the strange western.

The American West is a big part of modern mythology and weird westerns mix those classic heroes and villains with elements of supernatural creatures or sci-fi twists. All of Supernatural a wild wild west they’ve leaned into this mix of classic genres (although if you can watch the TV series instead of the latter’s 90s movie, I’d be very grateful). This article explores some of my favorite Western expressions at the dinner table and I hope you’ll add them to your rotation as we head into the dark part of the year.

3000 rascals

3000 rascals It sets up a juicy premise that feels like an awesome B-movie pitch. The Traveler arrived in a dusty western town with all sorts of weird technology and claimed they were going to build a utopia. But now they have risen and disappeared, leaving factions within the city to fight each other and take those devices for their own purposes.

The game is gorgeous with a cinematic design running through everything from the board to the faction mats that tell the story of the Traveler. That beauty extends to the scoundrel cards, which combine characters and jobs to create unique gangsters that change every time the game hits the table. The bluff-and-build gameplay is compelling, but a new city full of scoundrels is revealed every time players open the box.

Firefly misbehaves

Cult Classic TV Show Firefly it may be on the sci-fi end of the Wild West, but it still has some horror elements, whether it’s the strange beings known as the Reavers or the horror of the conspiracy that links River to the Hands of Blue. Gale Force Nine created an excellent board game that allows fans to fly around the ‘Verse just like their favorite crew. are back with Firefly: misbehaving that brings show business to the popular deck-building genre.

Players choose one of four factions at the start of the game: Eavesdown, Niska, Serenity, or Alliance. Each of these factions suggests a style of play with special abilities granted by faction tokens. The game ends when a player reaches an adjustable number of victory points.

shadows on brimstone

Mines are often gateways to the strange in these kinds of stories. shadows on brimstone adapts the classic dungeon crawler style of gameplay to send western heroes into a nearby mine to battle the forces of darkness. Those who return become stronger, better, and can go deeper into the mines.

Flying Frog Productions excels in the number of options for this game. Different figures, bad guys from other times and places and more really personalize the experience. They’ve even opened up a series of samurai era expansions for those fans who want gunslinger and ronin heroes fighting back to back.

haunted west

They say that truth is stranger than fiction and the American West is one of those places and periods that confirms the idea. haunted west dives into the strange histories of the West to show how important BIPOC and LGBTQ people were to the exploration of the frontier even though film and television covered things from a straight white angle. Once players know how weird the real west was, they can start making the west really weird.

The book offers multiple ways to play the custom RPG based on table preferences. Players can opt for a light narrative framework, or they can dive into the thick of miniature combat. They also get the items they need to make their own wild west if the one included in the book doesn’t inspire them.

dead lands

This game, released in 1996, inspired my love for this genre and also my thirst for the historical West. dead lands it’s a great big pot of alternate history, horror, action, and sci-fi. Simple schoolteachers team up with undead gunslingers, kung fu masters, steampunk contraptions to battle creatures unleashed by our own fear in the dark of the West.

the story of dead lands has been told across multiple games and time periods, ranging from the elegant Deadlands Noir to the desperate Deadlands Hell of Earth. Deadlands Lost Colony It aims to be the final chapter told on a distant planet where the themes of borders and fears still play strongly. The company is currently crowdfunding the next chapter, jaws of oblivion.

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