Learning to play Doom is a great way to earn some MMR as an offlaner in Dota 2 7.32.
While the most impactful changes from the newest patch will be revealed at The International 2022, 7.32 has definitely shaken up the metagame. Heroes that were nearly unplayable now enjoy healthy win rates above 50%. Doom is one of those lucky few.
Doom immediately jumped 3% in win rate and continues to climb at higher MMRs. He also got a fancy new Aghanim’s Scepter that’s equally fun and useful. Those looking for a crook who never has a problem paying for large items should spam Doom.
First, it’s important to understand what changed in Doom in 7.32 and 7.32b. His initial agility and growth were greatly improved, and several talents were reworked. However, Devour no longer dissipates on death. This means that bonus gold will always come, guaranteeing a certain farm level regardless of lane. With those benefits in mind, let’s take a look at how to play Doom in Dota 2 7.32b.
How to play Doom in 7.32b
Doom is generally played as an offender, although some professional players have experimented with the hero as a support. Doom scales very well in the later stages of a match, so having farm priority allows him to keep up with other cores. Doom doesn’t fit the traditional mold of a tanky blink stunner, but he loves getting into the thick of fights. His somewhat underwhelming defense can be mitigated with items, so he tries to play position three.
Skill-wise, Devour is the name of the game. The ability grants up to 200 bonus gold from a single creep while passively increasing armor. It’s perfect for securing disputed creeps or new standard bearers. Maxing Devour is ideal, but some lanes require extra points on Scorched Earth. In an ideal game, the skills should be 3-1-1 at level five.
For the lane, focus on securing the important creeps and changing the harass. Scorched Earth can close out a chase and Infernal Blade is a melee stun in a pinch. Doom has decent starting damage at 68, so he tries to negate as much as possible. If Doom and the enemy carry hit last evenly, Doom is winning the lane.
Once Doom is up, try to group up with another core and support. It can be difficult to apply before Blink Dagger, so look for gank partners with slows or stuns. Repositioning spells like Nether Swap or Dispose are better if they are available. As far as team fights go, take out Doom as soon as possible and use as many spells as you can. Scorched Earth deals damage while disabled and only an Infernal Blade can work against a force core.
Best items for Doom in 7.23
Learning to play Doom in Dota 7.23 is all about mastering its wide range of item builds. Since Doom makes so much money, he’s great at getting the expensive items needed to counter particular heroes.
Devour’s unique bonus gold mechanic allows Doom to get a Hand of Midas extremely quickly. Criminals are usually never allowed this luxury, but Doom can speed up the farm in under 10 minutes, even with a hard lane. Boots of Speed are often needed in lane with Phase Boots later on. Blink Dagger and Black King Bar make sense with his kit, but after that, players go crazy.
Doom’s inflated GPM allows you to purchase the flashy items even before the halving or carry. If the enemy Sniper is shooting at each other, Heaven’s Halberd is only a few minutes away. A sudden Orchid of Malevolence is great for finishing off a Storm Spirit or Void Spirit. Tanking auras like Wraith Pact, Pipe of Insight, and Shiva’s Guard are great against combo wombo teams that want to take out multiple heroes at once.
As for the new Scepter of Aghanim 7.32, Doom currently has a 54.21% win rate with the item according to Dotabuff. Part of that is because it’s an unnecessary 4200 gold item, but it’s a massive increase above his normal hit rate. It works best as a late game option to counter Linken’s Sphere and Lotus Orb, so don’t do it early.