How to play Anchor and the best loadouts in Splatoon 3

Splatoon 3 it is one of the best competitive shooters, not only on Switch but also in the wider gaming space. This is thanks to stellar mechanics, refined gameplay, and Nintendo’s signature brand of easy-to-learn, hard-to-master game design. Splatoon 3 is a blast to play right off the bat, but if you want to get into it properly, you’ll have to dig deeper.


Related: Splatoon 3 – Splat Zones Guide

One of the core concepts of Splatoon 3 is team dynamics. You are always in a team with three other teammates and everyone must have a role in mind before entering the game. There are three broad archetypes that most players will fall into, and these are Support, Slayer, and Anchor. Today, we’re looking at the powerful role of Anchor.

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What is an anchor?

Anchors in Splatoon 3 are your backline. – your bulky, strong, long rangecharacters whose main objective is not to die. Where Slayers move up for kills and ground push, and supports are designed for a mix of coverage and utility, The anchors are there purely to plant your boots in a vantage point and unleash an inferno of ink..

Should you play anchor?

If you like big guns with long rangeand you don’t like the idea of ​​getting into fair fights, then Anchor is for you. If you like support your team with firepower and the passivity of your existence, then Anchor is for you. However, if you want to be in the thick of things Y pushing the groundthen anchor probably not going to appeal.

how to play anchor

A good anchor is, in a nutshell, oppressive. His existence is a nightmare for characters looking to push up on their team’s territory. Anchors carry the biggest weapons in the game.. We are talking about splash guns, stringersY chargers. An anchor with a splash gun can take down a whole team if they’re not careful, while the Stringers and Chargers can shoot key targets from afar.

Anchors love to plant their boots on high ground. This is an advantageous position for any character, but Anchors, with their powerful ranged weapons, can be terribly overbearing from a solid point with good lines of sight. The best locations (generally) for Anchors are elevated platforms/bridges that exist in or about half of the map.

You have three key positions on any map and depending on the state of the game, you will want to take one of them. These locations are:

  • Off-center spawn side
  • Center
  • enemy side off center

Of course there is more to this (especially when Mode is considered), but in an ideal world and using Broadly, these three areas are good places to start. you are anyone trying to take the middleto have taken the middle and you’re trying to hold it, or have drove the enemy back and they’re trying to keep them contents.

Anchors aren’t just about giving fire support. In fact, one of the most important aspects of an Anchor is not being dead. Passively, being alive as an anchor means you are doing your joband this opens up a living space Super Jump Location for your team to meet. without doing anything, you are helping your team when things go wrong.

Anchors are an integral part of any piece of equipment, and a good anchor will be holding the groundgetting coverageY murder All at the same time.

Related: Splatoon 3 – Best Special Weapons

The best loadouts for Anchor

As we have already covered, Anchors love weapons with a long reach.. This generally covers most, if not all splashes, chargersY stringers. We’ll be covering some of the best uploads, but pretty much any of those weapon types work wonders in this role.

heavy splash

First things first, we need to talk about the heavy splash. this weapon is available very early forks devastating of the word go. has a reasonable upload speed Y Mobilitybut excellent RangeY Damage. The Heavy Splatling can take Any position and set a disgusting amount of ink while outperforming most weapons in the game.

heavy splashes Sub Y Special are more than one mixed bag. This limits its effectiveness in general, but the power of the weapon itself helps make up for it.. the Sprinkler it is enough disappointing like Sub and honestly, you’ll probably forget it exists.

the breakwater on the other hand is Excellent. Breakwater sends out shockwaves that reveal enemies hidden in the ink and doing damage. This allows Heavy Splatling to detect hidden threats and send them quickly.

Great skills to look for in the team would be ink resistance, Last effort, Ink Save (Main)/Ink RecoveryY Respawn Punisher.

hydra splash

the hydra splash is very similar to Heavy Splatling, however it swaps upload speed Y Mobilityby increase Range, DamageY much longer barrage. It takes a while for the Hydra to reach full power from her, but once there, can leave a withering amount of ink. Note that the Hydra does not need to be fully charged to be effective. The Hydra is more than capable of splatting enemies long before reaching full charge.

the Sub Y Special in the Hydra they are also great. pumper is a great tool for attract enemies outdoor. the Booyah BombSimilarly, you can force enemies into unfavorable positions as their great AOE Y devastating damage he can quickly finish off an enemy attack if they underestimate him.

Abilities that work well on the Hydra are things like Ink resistance, last effort, Ink Save (Main)/Ink RecoveryY Respawn Punisher. You could also consider thermal ink to give you more visibility and support your team.

Related: Splatoon 3 – Tips for Beginners

tri stringer

the tri stringer is one of the newest weapons to grace Splatoon, and is a good anchor. Have Range, DamageY Utility mass. Unfortunately, won’t have the killing power of the Splatlings or the Range of the Chargers. This makes the Tri-Stringer more of a One thousand useswhich could be a strength depending on your perspective.

For the Tri Stringer Sub Y Specialyou have access to Smog Y Killer Lament 5.1. Toxic Mist is pretty disappointing but it is far from useless. at least it will slow enemies hit, which makes them easier to hit with your arrows. Killer Wail on the other hand is excellent. Locks onto enemies and fires six tracking ink lasers. In the worst case, you will disrupt enemy movements. At best, you’ll land a sneak kill.

For abilities, the Tri-Stringer likes mobility. execution speed Y swimming speed they are great for augmenting this. you could also pick up thermal ink for visibility and Ink saver (main) for better tank health.

E-Liter 4K

Finally, we have the E-Liter 4K (although most loaders can replace this weapon). The E-Liter 4k has an excellent Range Y Damagebut compensation is slow upload speed and low Mobility. With a firm goal, the E-Liter 4K can lock onto enemies and take out key targets before they can devastate your team. They are especially good at knocking down rollers, brushesY splashes.

Their Sub also pretty good with ink mine. This allows you to cover your position with a degree of passivity. It also comes with the mentioned breaking waver which is just as good here as it was in Heavy Splatling.

Because the E-Liter can keep a load in the form of a squidskills like swim speed up, ninjaY ink recovery really help the E-Liter do its job.

Next: Splatoon 3 – Territory War Guide

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