How to heal sick and injured villagers in the furthest border

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  • What happens to sick villagers?

Diseases are one of the most common threats to its population in farthest border. Usually a single villager will get sick or injured, preventing them from working for a while. While it’s nearly impossible to get through a game without at least one disease showing up, taking steps to prevent disease will keep your (mostly) city happy and healthy.

Related: Farthest Frontier: Tips and Tricks for Beginners

Let’s take a look at how disease, injury, and healing work in Farthest Frontier. With forethought and a bit of luck, your healers won’t have much to do in town most of the time!

Farthest Frontier is currently in Early Access, and as such the game’s systems may be modified or upgraded. This guide and the information it contains are subject to change.

How to prevent diseases

All villagers are at risk of getting sick or injured while performing their tasks. The base chance of a person getting sick or injured is fairly low, but increases rapidly as villagers are exposed to risk factors. Usually, any basic need that is not met makes a villager more likely to fall ill.


You can always see which diseases are most likely to appear by by clicking on your Town Center. The center panel lists diseases that the city is currently at an unusually high risk of dealing with. The panel on the right, showing current sources of discontent, can also give clues as to what illnesses may be on the horizon if you don’t act.

For example, villagers without a good pair of shoes are at risk of getting worms. If your villagers are complaining that there aren’t enough shoes to go around, but worms aren’t listed as a potential disease yet, set up a cobbler’s shop. immediately to prevent it from becoming a problem.

The most common risk factors are the following:

Risk factor Diseases) How to fix
lack of clean water
  • Dehydration
  • Typhoid
  • Anger
lack of shoes
  • Build a shoemaker’s shop.
  • Store more skins in existing Shoemaker stores.
  • Import shoes from the trading post.
unbalanced diet
  • Grow, pick, or import fruits, berries, or tubers.
difficult terrain
  • fractured bone
  • Broken leg
  • Build paths anywhere villagers are expected to travel.
  • Avoid sending villagers to mountainous, rocky, or forested areas unnecessarily.
waste accumulation
  • Typhoid
  • Anger
  • bubonic plague
  • Build a composting yard to collect household waste.
rabid animals
  • Wound
  • purulent wound
  • Rage
  • Send hunters or soldiers to destroy Wolf Dens.
  • Place lookout towers near wooded areas to keep predators away.
rat infestation
  • rat bite fever
  • bubonic plague
  • Build rat catchers, especially near houses, barns, mills, bakeries, and breweries.

Ailments such as Wound and Broken Leg are not technically ailments, but are treated the same way for game purposes.

Armor and shields, even low-quality ones, make it much less likely that a villager will sustain an injury in combat.

Related: RimWorld: How To Cure Diseases

What happens to sick villagers?

If a Villager suffers from a disease they are unable to work and will remain confined to their home. If the city has a healer, he will try to go there for treatment. The villager remains bedridden until one of three possible outcomes occurs:

  • The villager improves.
  • The Villager’s condition worsens, generating a different disease (usually disabled either Chronic disease). In some cases, the villager can return to work, but his efficiency will be reduced for the rest of his life.
  • The villager dies.

Removing the risk factors that caused the illness and receiving treatment from a Healer greatly increases the chances of the Villager recovering without long-term effects. If the villager has a contagious disease like cholera, typhoid, or bubonic plague, they are at risk of spreading it to others, especially other members of their household and villagers with similar risk factors.

Related: The Scariest Plagues In Gaming, Ranked

healers and hospitals

Healer houses are unlocked after Upgrade the city center to level two. At Tier Three, Healer Houses can be upgraded to Hospitals. They both serve the same purpose; isolate and treat sick villagers.

A villager suffering from a disease temporarily move to the House of Healers, reducing the risk of them transmitting their disease to other inhabitants of the village. Hospitals have more beds than standard quack houses, but this will only be a factor in the event of a major outbreak, usually bubonic plague.

Healer houses and hospitals too increase the desirability of nearby dwellings, giving you yet another reason to build them. If you can afford maintenance, try to have one in every neighborhood; It doesn’t hurt to have too many doctors in town!

A villager treated by a healer always has a better chance of recovery than a villager convalescing at home, but the success rate is greatly improved if the healer is well supplied with medicinal herbs and roots. If you are lucky enough to have them on your map, make sure you have a dedicated forager collecting them at all times. Even the best-prepared settlement can experience an outbreak, so it’s best to be prepared for the worst.

Next: The Best Games About Disease Outbreaks

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