Structurally, there isn’t much to it. devil 4 campaign that you will not find in other games. Choose a class, complete main quests (and occasional side quests), and level up along the way. You’ve been down this road before, regardless of whether you’ve played a Devil game or not There is very little in the devil 4 campaign that will surprise you as far as that is concerned.
Unfortunately, that statement extends to the game’s story. Lilith, daughter of Mephisto, Lord of Hate, has returned, and your created character seems destined to stop her. While I can’t really go into the details of what happens from there beyond what we saw in the beta and promotional material for the game, honestly, that’s not a big deal. The details are probably more important to those willing and able to keep up with the sometimes superfluous mythology of the series up to this point.
It’s not that devil 4The story of is worse than what we have seen from the franchise before. If anything, I found it one of the most solid overall Devil narratives. For the most part, though, the story is just… there. Seemingly important moments come and go with little emotional impact. A few scenario moments flirt with memorability, though all too often they pass, leaving you with the real star of the campaign: fighting your way through to the endgame.
Regarding that, devil 4The leveling process can be a matter of remarkable extremes. For most of my time with the campaign, I played as Rogue. At first, things went as one would expect. The lure of picking up new abilities kept me going down the skill tree, and each new piece of legendary gear that dropped felt like a monumental event. Meanwhile, a series of carefully paced challenges forced me to really master my character, explore the world, and learn the finer elements of the game. They were the golden hours.
However, around level 30, I began to put together the foundational components of what became my late game build. Once I had some of those key pieces in place, I was surprised to find that a lot of the emotions that had led me to that point began to fade.
I don’t think I died a single time from level 35 to when I faced the final boss of the campaign at level 50. Sometimes I could even stand in obvious danger zones and not take any noticeable damage. Because my incredible power level was often reliant on the abilities given to me by some key pieces of gear, I even stopped trading certain items pretty early on. The loot didn’t really matter anymore, there were no challenges that felt really challenging, and he had acquired all the skills he needed many levels ago. As such, I’m not entirely sure I’ll be able to fully enjoy the “intended” leveling experience.