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10 things that ruin games, according to Reddit

Marvel’s Avengers is a well of gaming content, as there are so many maps, playable characters, and online games, and now, the Captain America: Winter Soldier The suit skin has just been added to the market. It’s one of countless skins fans can buy, but some players think that’s the problem.

It’s not exactly an unpopular opinion that in-game purchases can ruin games for gamers, but that’s just one of many things that will make gamers throw their controllers at screens. Whether it’s controversial choices made by developers or specific types of levels, gamers are a tough bunch to please, especially gaming Redditors.

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Internet connection

Mephir points out what used to be a massive problem years ago, and sometimes is still a problem today. The Redditor argues: “A single player game that forces you to be connected to the internet really pisses me off and I see more and more of that crap.”

In the late 2000s and 2010s, it became a recurring issue for developers to force players to always be online, even if they were playing a campaign mode that doesn’t necessarily need an internet connection. . EA was the biggest culprit when it came to that sort of thing as they did it with games like sim city 5, and it got even worse when the game’s servers were down. Players were constantly complaining about losing their save games.

be a babysitter

NizeDirtBeez complains about being a babysitter in so many games, noting that it’s never fun to babysit an NPC. The Redditor comments: “I absolutely can’t stand it when games force you to escort and protect NPCs who can’t take care of themselves. In fact, I never finished Resident Evil 4 for this reason.”

Resident Evil 4 could be a bad example, as it’s considered one of the best survival horror games of all time, and the companion NPC hunt was handled brilliantly, as players could hide it in places where it would be safe. However, the Redditor is right, as not even an amazing and innovative game like solid metal gear 3 he knew how to deal with it.

dive break

Games can break immersion in more ways than one, whether it’s due to glitches or NPCs acting out of character, but Gyrro is specifically referring to ads and social media links. The Reddit user comments: “I also don’t get why every game now feels the need to link to Facebook. Imagine if old games did that: ‘You chose Charmander! Share to Facebook?'”

This is more of an issue with mobile gaming, as phone apps constantly advise players to post to Facebook, either that or the game stops due to an ad every two minutes. Unfortunately, this sort of thing has gotten way over the top, as it’s now starting to happen with console games as well.

Have to pay for DLC

GZX959 takes aim at the price of downloadable content when it comes to spoiled games. Reddit user complains: “I don’t care when I play games like League of Legends They make you pay for visual changes like skins, but when a game makes you pay for maps, weapons, and features, it just makes me not want to play.”

While it may seem ignorant when gamers compare games today to games from the 90s or 2000s, additional content in games used to be free. They were unlockable levels or weapons that were rewarded to players when they achieved something in the game, whether it was finding a hidden gem or completing the game 100%. And in 2022, half the time, games feel too short or incomplete, and it’s because publishers want to sell the rest at an extra price.

bad soundtracks

A deleted user argues that a bad soundtrack easily ruins a game, using borderlands 2 as an example. Reddit user comments: “borderlands 2 did this with one of his DLCs. In a medieval fantasy world, the main melody was played on an Erhu. It was a devastating distraction at times.”

Whether it’s an original sheet music or a soundtrack of radio hits, bad music can easily throw players out of the immersion, but it’s not fair to blame the developers for that, as music is highly subjective. And while there may be many games with bad soundtracks, there are many with great soundtracks.

early access games

SkinShot has a big problem with early access games, complaining that they are mostly abandoned. The Redditor mentions: “Don’t forget early access games that take ages to finish or never complete.” Early access games are like glorious demos that once again used to be free.

To be fair though, players know what they’re getting into when they buy an Early Access game, as they know it will be far from complete and likely riddled with glitches. And developers often don’t know that the game can’t be fully developed until they’re actually in the development stages. Therefore, no one can say for sure that any early access game will be fully completed.

water levels

Snokbert refers to what all gamers will no doubt agree is something that can ruin any video game, and that is underwater levels. Every player, whether casual or expert, has that memory of a difficult water level lurking in their dreams. Whether it’s the blue devil desperately searching for an air bubble in Sonic the Hedgehog or all of dolphin echounderwater levels are the stuff of nightmares.

However, the developers have gotten more creative with the concept and offered some really fun underwater levels, like a heist involving a submarine in Grand Theft Auto V and Drake’s deep sea diving in Uncharted 4: A Thief’s End. Regardless, hopefully the Redditor has never played bioshocka game that takes place entirely in the underwater city of Rapture.

forced repetition

Flintlock_biro takes issue with forced replay, which is when a game forces players to replay the same levels for redundant reasons. The Redditor explains: “Grinding, playing the same level backwards, beating the main story multiple times to unlock things, having to do the same level with multiple characters, etc. etc.”


Many games are guilty of this, even the universally acclaimed ones. Crashed Bandicoot 4: It’s About Time forces players to literally play the same levels in different colors for 100% completion. And even the famous remake of shadow of the colossus has players complete the game on four different difficulties just to unlock a prettier sword.

Randomly changing mechanics

Sometimes, after going through long and laborious tutorials, games will still completely change mechanics midway through. And the game often doesn’t even explain new mechanics, leaving players to figure it out for themselves, leading to some cruel and unfair deaths. Orcawolfe believes this completely messes up the game, noting, “See forced stealth in an action game, or suddenly make stealth impossible in a stealth game. It almost pissed me off.” Dragon blood At the end, when you’re left in a room with 50 zombies and nowhere to hide and no strategy to use.”

Once again, although it is a great game, shadow of the colossus is guilty of this. After learning the intricate controls on how to defeat 10 Colossi, the 11th Colossus requires the player to pick up a fire torch, but players have never been taught how to do it. What makes it worse is that players only have a couple of seconds to do it before the beast throws them off a mountain. It is one of the few levels in video games that is more difficult than the final boss.

Games too involved with their own history

Racecarlock complains about how much some games get too involved in their plots, and making the game secondary ruins the experience for them. Reddit user uses heavy rain Y Beyond two souls as examples, expressing his frustration about “When a game is so involved with its own story that it forgets to engage the player except when it has to, creating the feeling that the game is annoyed that it even has to have a player.”

This is quite a subjective opinion, as some gamers prefer story-based games, but there are times when it seems like the developer forgot to include some kind of gameplay. bioshockWhile it has an amazing story with a surprising twist, it lacks exciting gameplay. However, that was vastly improved when the third installment arrived, infinity bioshocksaw the launch.

Next: 10 best video games to play this month

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