10 PS1 Games Critics Loved But Haven’t Aged Well

Games have a harder time aging gracefully than books or movies. While there are plenty of classics across multiple media that more modern consumers can enjoy, hardware limitations and outdated mechanics can really take the shine off certain classics. Arguably no generation has aged worse than the fifth generation of video game consoles.

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Make no mistake: at the time of their initial release, these PlayStation Original titles deserved all the praise and adulation they received. However, with the quicksands of time and advances in gaming hardware, the flaws in these titles are becoming increasingly difficult to overlook.

10 The siphon filter has lost its appeal

Launch shortly after solid metal gearEidetic’s espionage thriller, siphon filter, managed to fend off Hideo Kojima’s efforts and redeemed the company for the dumpster fire that was Bubsy 3D. Unfortunately, playing him today only serves as a painful reminder of just how clunky his shooting mechanics were.

This is another one of those titles that incorporated the much-maligned tank controls and where L1 and R1 act as dedicated attack buttons. Unfortunately, the vocal work also pales in comparison to Konami’s title, which isn’t great for a narrative game like this.

9 Tekken falls short of the championship belt

Namco’s 3D fighter was a substantial step up from Sega’s. virtual fighter Serie. Its clever control scheme, more approachable nature, and refined combat mechanics set a new standard in the genre. Its sequels would see further refinements to the formula to secure the franchise’s place as the king of polygonal fighters.

While these later efforts are still worthwhile, their humble beginnings prove to be too boozy. The series had yet to ditch the lunar physics and cheap AI found in its contemporaries, while the final cutscenes failed to deliver meaningful fixes for the combatants.

8 The original Resident Evil is more spicy than tasty

One of the games that helped popularize the survival horror genre, Shinji Mikami’s. demonic resident was a landmark title that delivered on the promises found in the first Alone in the dark. Unfortunately, it has been overtaken by more sophisticated horror titles. While Spencer’s mansion sports a suitably scary atmosphere, it’s hard to say the game is scary with a straight face.

The unintentionally funny vocal performances, blocky character models, and cheesy script diminish much of the game’s intended horror. At the time, their use of pre-rendered environments and tank controls were pragmatic solutions to the hardware’s low poly count, but they have sadly aged.

7 Rayman is great, but frustrating

But while the original rayman it’s still a visual splendor, its grueling challenge takes much of the fun out of the game. The controls just aren’t responsive enough to accommodate the multitude of challenges the designers throw at players. Also, while later installments would give players little prompts to help with uncovering secrets, this one makes them arbitrarily invisible.

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This is particularly frustrating as saving all the choices is the only way to get the true ending. Throw in a system of limited lives and continues, and players can give up long before they get to Mr. Dark. Michel Ancel’s team simply asked too much of the limbless hero.

6 Tomb Raider belongs in a museum

At the time of release, Core Design’s globetrotting adventure was considered a natural progression from the platformer film genre that began with Prince of Persia. Ironically, Mrs. Croft would be surpassed by the more refined efforts of the Arab monarch many years later.

the playstation tomb Raider the titles are relics, thanks to finicky controls, trial-and-error design, and lousy camera angles. You may warrant a look just to see the growing pains that led to titles like sands of time either Unexploredbut Lara’s fans are better off seeing her more polished entrances.

5 Silent Hill’s gameplay doesn’t hold up as well as its scares

Unlike many other PS1 horror titles that they desperately tried to imitate demonic residentKonami’s foray into the genre was for a more psychological approach inspired by the writings of Jung and Freud. Silent Hill it’s one of the few titles from this era that retains its fear factor as developers turn hardware flaws into virtues.

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Unfortunately, while the game still manages to be scary, it’s disappointing in the gameplay department. The decision to put players in command of an uncoordinated Everyman was better executed in later installments, as this title puts too much emphasis on combat.

4 Parappa the Rapper is unlikely to have a better tomorrow

Masaya Matsuura’s offbeat title helped form the blueprint for an entirely new genre and provided Sony with another iconic face for the PlayStation brand. parappa the rapper It tasked players with helping the eponymous pup with his everyday problems by pressing buttons to the beat of songs.

While the characters, world, and soundtrack are still as charming as ever, there’s no denying that parappa the rapper is lacking when it comes to limited enduring appeal and sports content. Tracks like um jammer lammy Y parapa 2 would attempt to refine the formula, but the franchise would be overshadowed by more contemporary efforts like Guitar Hero.

3 MediEvil is as uncoordinated as his hero

With a proper gothic atmosphere juxtaposed with a delightfully wacky sense of humor, Sony Cambridge MediEvil provided a wonderful mix of platforming, puzzle solving, and combat on its initial release. Unfortunately, while some elements still stand the test of time, others have aged, as has the broken hero himself. However, Sir Daniel Fortesque remains a compelling underdog that players will want to see redeemed.

However, the clunky combat, uncooperative camera, and lack of checkpoints make it difficult for players to see this character’s arc through to the end. Later versions of the PSP and PlayStation 4 attempted to fix most of these issues.

two Charge times deplete Kain Blood’s Legacy Omen of his vitality

Kain remains an effective anti-hero whose Machiavellian manipulations and haughty demeanor force players to see what line he will cross next. He is in stark contrast to the brooding bitter kitties that often lead these types of titles. Unfortunately, the game’s numerous load times and dubious design choices drain the vibrancy of this title. Kain’s attacks are slow and lethargic, often leaving him susceptible to numerous cheap shots.

Players must also sit through a loading screen to change their weapons. Unfortunately, this kills the pace because many areas require different tools to progress, such as trees that can only be cut down with axes.

The first title became a sleeper hit, paving the way for a franchise that would continue well into the PlayStation 3 era. While there is some fun to be had with the first sequel and PlayStation 2 titles, it’s really hard to go back to the first game with its clunky controls and twisted physics.

Additionally, the trademark ending cinematics depicting the contestants getting their wish granted or receiving their karmic results are nowhere to be found in this installment. Instead, victorious players are rewarded with mere text descriptions of their characters’ destinations as their vehicle speeds toward the streets of Los Angeles.

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